Medieval KingdomsWiki

Regiments and costs

What each regiment costs on the campaign map, straight from the campaign’s own rules.

To raiseEach turn
Infantry20 grain, 10 lumber4 grain, 2 leather6
Men at Arms20 grain, 20 iron, 10 gold4 grain, 4 leather, 2 iron, 1 gold6
Cavalry25 grain, 20 horses, 5 gold6 grain, 4 leather, 2 horses10
Skirmishers15 grain, 10 lumber, 5 cloth3 grain, 1 leather8

Militia and professionals

  • Militia costs 50% of the price to raise, stays on home ground, and fights with 60% of the tickets.
  • Professional costs the full price to raise, and fights with full tickets.