Regiments and costs
What each regiment costs on the campaign map, straight from the campaign’s own rules.
| To raise | Each turn | ||
|---|---|---|---|
| Infantry | 20 grain, 10 lumber | 4 grain, 2 leather | 6 |
| Men at Arms | 20 grain, 20 iron, 10 gold | 4 grain, 4 leather, 2 iron, 1 gold | 6 |
| Cavalry | 25 grain, 20 horses, 5 gold | 6 grain, 4 leather, 2 horses | 10 |
| Skirmishers | 15 grain, 10 lumber, 5 cloth | 3 grain, 1 leather | 8 |
Militia and professionals
- Militia costs 50% of the price to raise, stays on home ground, and fights with 60% of the tickets.
- Professional costs the full price to raise, and fights with full tickets.